AI Insights · Timothy · October 2024
Top 5 Platformer Games Performance in Slovenia, Q3 2024
Explore the performance trends of the top platformer games in Slovenia during Q3 2024, with key metrics on downloads, revenue, and active users.
In the third quarter of 2024, the platformer games category in Slovenia showcased intriguing trends across the top five apps. Data from Sensor Tower highlights the performance of popular titles on a unified platform, providing insights into downloads, revenue, and active user metrics.
Stumble Guys from Scopely, Inc. experienced fluctuating weekly revenue, peaking at around $203 in mid-July and closing the quarter with approximately $162. Downloads varied significantly, with a high of 962K in late July and a low of 645K in early August. The weekly active users also showed a downward trend, starting at 5.8K and ending at 5.1K by the end of September.
Geometry Dash by RobTop Games AB maintained a stable revenue flow, seeing minor peaks around $57 in July and ending at $37 in September. Downloads were consistent, with a slight decline from 991K in late July to 593K by the end of September. The number of active users remained relatively stable, hovering around 12K at the start and dropping to approximately 11K by the quarter's end.
Fun Run 3 - Multiplayer Games from Dirtybit AS saw varied revenue, with a peak of $71 in late July and a dip to $15 in late September. Downloads were modest, ranging from 38K to 67K throughout the quarter. Active users showed a slight increase, moving from 261 to 287 by the end of September.
Subway Surfers by Sybo Games ApS enjoyed a fairly stable revenue stream, ranging between $17 and $49 over the quarter. Downloads were robust, with a peak of 1.2M in mid-August and settling at 734K by the end of September. Active users saw a decline from 12.6K in early July to 9K by the quarter's end.
Lastly, King of Thieves from ZeptoLab UK Limited had a fluctuating revenue, starting at $41 and ending at $18. Downloads were minimal, with a notable rise to 36K in late September. Active users saw a gradual increase from 81 to 84 by the end of the quarter.
These insights provide a glimpse into the dynamic landscape of platformer games in Slovenia. For more detailed analysis and data, visit Sensor Tower.